101 Creates a sphere and places it at the center of the wireframe views.
102 Creates a cylinder and places it at the center of the wireframe views.
103 Creates a cube and places it at the center of the wireframe views.
104 Creates a cone and places it at the center of the wireframe views.
105 Creates a pyramid and places it at the center of the wireframe views.
107 Creates a terrain and places it at the center of the wireframe views, resting on the ground.
108 Undoes the last operation.
127 Displays a visual browser, letting you load an object into the scene. The object is placed at the center of the wireframe views.
128 Saves the currently selected objects for use in other scenes.
129 Adds a directional light to the scene, and places it at the center of the wireframe views.
130 Enlarges the main view so that it fills up all of the interface, or reverts to the 4 views display.
138 Vertically drops the selected objects onto the closest objects beneath them.
139 Generates copies of the selected objects, while moving, rotating, sizing and twisting them around.
140 Adds an infinite water plane to the scene.
141 Adds an infinite ground plane to the scene.
142 Adds an infinite cloud plane to the scene.
251 Aligns the top sides of the selected objects (relative to the active view).
252 Aligns the bottom sides of the selected objects (relative to the active view).
253 Aligns the right sides of the selected objects (relative to the active view).
254 Aligns the left sides of the selected objects (relative to the active view).
255 Aligns vertically the centers of the selected objects (relative to the active view).
256 Aligns horizontally the centers of the selected objects (relative to the active view).
1000 Hides (or displays) the object information panels on the right side of the interface.
1001 Saves this material onto disk, under the filename you will indicate
1002 Loads an existing material from disk
1005 Displays help on the material editor
1112 Modify the distribution of altitudes by applying a filter
1129 Draw as a box
2001 Hides (or displays) the left toolbar.
2047 Lets you select the area of the picture that will be rendered.
2048 Rotate selection around a point or an object
2049 Select point or object around which selection will rotate
2117 Deselects all objects inside the scene.
2120 Lets you resume the last render from the point where it was stopped.
2121 Displays the timeline used for building animations
2124 Displays the Mover animation setup Wizard that will guide you as you create a new animation
2201 Move
2202 Rotate around view axes
2203 Rotate around view axes
2204 Rotate inside view
2205 Resize globally
2206 Resize in this direction
2207 Resize in this direction
2208 Move render area
2209 Resize render area
2210 Resize render area
2211 Resize render area
2212 Resize render area
2213 Resize render area
2214 Resize render area
2215 Resize render area
2216 Resize render area
2217 Move key frame
5000 Cuts the currently selected objects out of the scene, and places them onto the clipboard.
5001 Makes a copy of the currently selected objects and puts it onto the clipboard.
5002 Pastes objects from the clipboard back into the scene.
5008 Performs a vertical flip of the selected objects (relative to the active view).
5009 Performs a horizontal flip of the selected objects (relative to the active view).
5010 Groups the selected objects.
5011 Ungroups the members of a group or a of a Boolean object.
5012 Cycles through the currently selected objects, letting you pick any particular one out of the selection.
5013 Selects all objects in the scene that have the same wireframe color as the selected object.
5014 Selects all objects in the scene that are of the same type as the selected object.
5015 Selects all objects in the scene that are made out of the same material as the selected object.
5016 Makes a Boolean union from the selected objects.
5017 Makes a Boolean intersection from the selected objects.
5018 Makes a Boolean difference from the selected objects. The first selected object is "solid", all others are "dug out".
5019 Hides (or displays) the top toolbar.
10001 Displays a summary of the materials used inside the scene.
10002 Ajoute une faille au relief courant
10003 Adds a function to the terrain
10004 Simulates the effect of erosion on the terrain
10005 Transforms a picture into a terrain by converting colors to altitudes
10019 Position along X (Latitude)
10020 Position along Y (Longitude)
10021 Position along Z (Altitude)
10022 Pitch angle
10023 Roll angle
10024 Yaw angle
10025 Size along X (Width)
10026 Size along Y (Depth)
10027 Size along Z (Height)
10046 Adds a point light to the scene, and places it at the center of the wireframe views.
10047 Adds a spot light to the scene, and places it at the center of the wireframe views.
10057 Spread of light cone
10058 Defines the quality of anti-aliasing
10068 Twist angle Z towards Y
10069 Twist angle Z towards X
10070 Twist angle Y towards X
10080 Lets you modify the characteristics of the fog and haze.
10084 Defines the color and thickness of haze
10088 Displays the render options, letting you customize the render engine.
10089 Generates a terrain by computing fractal altitudes
10090 Change material
10091 Loads an existing filter from disk
10092 Loads an existing function from disk
10094 Loads an existing landscape from disk
10095 Loads a terrain from disk
10096 Loads an existing color map from disk
10103 Color of selected lights
10106 Wireframe display color
10113 Displays an easy tutorial to rapidly learn the basics of Vue d'Esprit.
10124 Restores this camera setting.
10125 Modifies the direction of sunlight without changing its pitch
10131 Lets you store current camera settings allowing quick retrieval.
10132 Defines the visible quantity of water in the terrain
10143 Opens the terrain editor if a terrain editor is selected or the 3D mesh editor if a 3D mesh is selected.
10145 Displays the filter editor, enabling you to edit this filter
10146 Displays the function editor, enabling you to edit this function
10150 Displays the color map editor, enabling you to edit this color map
10156 Saves this filter onto disk, under the filename you will indicate
10157 Saves this function onto disk, under the filename you will indicate
10159 Saves the file onto disk, using the current filename
10161 Saves the file onto disk, prompting you for the filename and letting you add a title and comments.
10162 Saves the terrain onto disk, under the filename you will indicate
10163 Saves this color map onto disk, under the filename you will indicate
10199 Active camera settings
10202 Material of selected objects
10222 Displays help on the filter editor
10223 Displays help on the function editor
10225 Displays help on the color map editor
10234 Displays the help overview.
10264 Defines the altitude and aspect of fog layers
10278 Creates a new scene. You will have to select an atmosphere for the scene.
10279 Creates a terrain, first prompting you to indicate its size, and then displaying the terrain editor.
10283 Lets you modify the characteristics of the sky and clouds.
10315 Defines the position, direction and focal length of the camera
10322 Positions the camera inside the terrain without modifying its altitude
10323 Displays the Options dialog letting you customize the way Vue d'Esprit behaves.
10326 Displays a preview of the terrain, also enabling you to optimize the framing of your picture
10327 Displays help on the elements of the interface.
10341 Exits Vue d'Esprit
10342 Ensures the terrain slope down to zero on its edges
10344 Renders the picture.
10354 Reverts to the version of this function corresponding to this picture
10355 Reverts to the version of this material corresponding to this picture
10361 Displays help on all menu commands.
10364 Spread of light cone
10376 Lets you modify the characteristics of the sun and lighting conditions.
10384 Defines the lighting conditions of the scene
10418 Defines the material used to dress up the terrain
10444 Defines the material used for water, and its extension
10447 Displays information on the user license and on the version of Vue d'Esprit.
10458 Zooms out of the wireframe views, showing larger details.
10459 Zooms into the wireframe views, showing smaller details.
10478 Displays step by step tutorials to achieve specific effects.
10479 Converts terrain altitudes into shades of gray, and saves the resulting picture to disk
10480 Converts the picture in the clipboard to altitudes and pastes it into the terrain
10481 Converts terrain altitudes into shades of gray and copies the resulting picture to the clipboard
10482 Simulates the effects of rainwater streaming on the terrain
10483 Displays the last rendered picture.
11842 Lets you import a VOB, DXF or RAW object into the scene. The object is placed at the center of the wireframe views.
11843 Duplicates the currently selected objects, with a slight offset.
11844 Opens a visual browser, letting you select a new vegetation species.
11845 Creates a plane and places it at the center of the wireframe views.
12713 Grows a vegetation, and places it at the center of the wireframe views, resting on the ground.
13460 Lets you define an area that will be enlarged in the wireframe views.
13461 Lets you zoom in and out of the wireframe views by moving the mouse up and down.
13462 If nothing is selected, zooms views to display the whole scene; if not, zooms on the selected objects.
13463 Selects all objects inside the scene.
13464 Displays a visual browser, letting you pick a new material for the selected objects.
15000 Material (*.mat)*.matAll files (*.*)*.*
15001 Function (*.fnc)*.fncAll files (*.*)*.*
15002 Filter (*.flt)*.fltAll files (*.*)*.*
15003 Color map (*.clr)*.clrAll files (*.*)*.*
15004 Atmosphere (*.atm)*.atmAll files (*.*)*.*
15005 Vegetation (*.veg)*.vegAll files (*.*)*.*
15006 All objects (*.vob;*.dxf;*.raw)*.vob;*.dxf;*.rawVue d'Esprit object (*.vob)*.vobDXF format object (*.dxf)*.dxfRaw format object (*.raw)*.rawAll files (*.*)*.*
15012 All animation files (*.avi;*.bmp;*.gif;*.jpg;*.tga)*.avi;*.bmp;*.gif;*.jpg;*.tgaAudio Video Interleaved (*.avi)*.bmpBMP (*.bmp)*.bmpCompuserve Gif (*.gif)*.gifJPEG (*.jpg)*.jpgTarga (*.tga)*.tgaAll files (*.*)*.*
15100 Please select a material
15101 Please select a function
15102 Please select a filter
15103 Please select a color map
15104 Please select an atmosphere for your scene
15105 Please select a vegetation
15106 Please select object to load
15107 Please select object to save
15108 Please select picture
15110 Please select landscape to load
15111 Select terrain export file
21001 Play animation
21002 Stop animation
21003 Move to end of animation
21004 Move to start of animation
21005 Move to next keyframe
21006 Move to previous keyframe
21008 Render animation
21012 Current time
24310 Exits Vue d'Esprit.
24332 Displays a visual browser letting you select the file to load.
24365 Closes all landscapes
33333 Saves the last rendered picture.
50000 No directional light defined. Cannot modify sun characteristics. Create sun?
50001 No sun light!
50003 Impossible to create file
50004 Group objects before saving?
50005 Nothing to drop object(s) onto!
50006 You are editing a material that belongs to no material; closing editor and destroying material.
50007 The picture you are trying to paste into the terrain is either the wrong size, or not in 256 shades of gray. Use the predefined terrain style "Picture" to import a picture.
50008 Generating terrain
50009 The dimensions of the terrain must be greater than 0 and less than 2048.
50010 A vital file is damaged or destroyed. Please re-install the software.
50011 Vue d'Esprit will now render a picture of your atmosphere. Please let the picture render completely.
50012 The landscape has been modified. Save before closing?
50013 There is more than one editor currently open for this material. Closing old editors.
50014 If you lock this layer, all layers will be locked or hidden, which is not allowed. Please activate another layer before locking this one.
50015 You are about to render a picture that is larger than your display, without saving it to disk as it renders. Useless computation will result. Continue anyway?
50016 You cannot make boolean objects using the camera or lights.
50017 The camera cannot be grouped with other objects.
50018 Saving objects that include a camera is not allowed. Camera will be left out.
50019 Unable to export terrain.
50020 Grouping or making boolean objects from objects that belong to different groups (or boolean objects) is not possible. Check that all selected objects belong to the same parent group.
50021 Some of the objects that you have selected are assigned different materials than others. If you continue, the material of the first object you selected will be assigned to all other selected objects. Continue?
50022 Are you sure you want to abort rendering the animation?
50100 Unable to read file %s.
50101 Unable to create file %s.
50102 Unable to read file %s. Please remove it from the directory.